Saturday, October 30, 2010

Saw has Three Letters. Films Have Three Acts.


Hollywood’s “Three Act Structure” has famously been used for decades in a good portion of the films that come from the major studios. All genres can feature this structure, and in honor of Halloween, we’re going to look at how the three act structure plays a role in the 2004 horror film Saw.

Act I, otherwise knows as the introduction, begins with two people, Adam and Dr. Gordon, trapped in a grungy, dirty, disgusting bathroom with a dead man lying in the center. Each is chained to a pipe at the ankle and doesn’t know how they got there. As this is Act I, most of the time is spent trying to set the scene. Much focus is given to the fact that these men are totally trapped in a bathroom that is just not right somehow. After struggling to break free for some time, the two men try to use the saws that have been placed by them to cut the chains. With failure, plot point 1 happens when Adam throws his saw at a mirror, revealing a camera behind it watching them.

This act leads directly into the much longer Act II, or the complications act. At the beginning of this act, the question previously raised of who is watching them is answered. It is revealed that Adam and Dr. Gordon are victims of the infamous Jigsaw killer, who finds ways for his victims to seemingly kill themselves. This act greatly explores who Jigsaw is through a series of flashbacks and police investigations, further complicating things for the two men trapped as it is revealed how they are all connected. The stakes are now higher as a police team is trying to stop Jigsaw, who will do anything to not let that happen. This act ends with plot point two, which is Dr. Gordon trying to fool Jigsaw into thinking that he completed his task of killing Adam. Immediately he is electrically shocked and falls to the floor. This ends with the question of who could possibly be shocking them.

The audience is then thrust into Act III, which is known as the resolution act. This act is the most action intense of the film. The police are breaking into the house where the bathroom is, Adam and Dr. Gordon have become disillusioned, and the deadline for killing Adam at 6:00 as come and gone. As the final act of the film, the stakes are the highest for the two people trapped in the bathroom. In keeping with Hollywood tradition, the final plot point, the climax, happens right at the end of the film. After Dr. Lawrence cuts off his foot and crawls out of the bathroom, the “dead man” in the center rises and reveals to Adam that he is Jigsaw. He explains his fate, walks over to the door, says the powerful words, “Game over,” and slams it shut. The move closes with screams of Adam as he realizes he will be trapped forever. The climax is very effective as it happens right at the end of the film, holding the viewer until that point. Interestingly, unlike most three act structure films, this one doesn’t really have a happy ending.

Happy Halloween… I didn’t do Avatar. 

Sunday, October 24, 2010

Friends


Sitcoms have long been a staple in American TV. These thirty-minute comedies have kept viewers watching for decades. Two important characteristics that have helped with the success of sitcoms is their ability to employ both mini resolutions and character growth. With mini resolutions, almost every episode, with the some exceptions, ends with a solution to the problems presented in the episode. Simply, every thirty minutes wraps up nicely. In addition, sitcoms also have character growth. This means that over time, usually seasons, the characters will take on new personality traits or experience some change that makes their character different continuing on with the series. These two aspects working together can create a show that is rewarding for the viewer once a week in an episodic format, and also yearly in a seasonal format.

These two traits of sitcoms can be seen very well in the once hugely popular NBC show Friends. Almost every episode ends with a resolution to the events of that episode. For example, the series premier concludes with a resolution to Rachel’s problem of leaving her fiancĂ© at the altar. She moves in with Monica and is taught how to survive in the real world. It is essentially a mini resolution to her immediate problem. Almost every episode is like this with a resolution to whatever crazy antics occurred in the episode. Of course, over multiple seasons, the mini resolutions become less important as character development changes serious aspects of the show. For example, a viewer watching the first season would never be able to guess that Monica and Chandler, through character development, would end up married trying to adopt a kid. Character development allowed all six characters of the main cast to grow and change over Friends ten season run. With out character development the show most likely would not have lasted for as long as it did.

Overall, through mini resolutions and character development, every episode of friends concluded nicely yet let to a bigger plot line down the road. It was this that led to Friends having the 4th most watched series finale ever. 

Sunday, October 17, 2010

Shots Shots Shots... EVERYBODY!


The 2010 film Devil tells the supernatural story of a group of people trapped in an office elevator where one by one they are hurt or killed.  The beginning of the film starts with a long shot flying over a downtown skyline and eventually flying into an extremely tall skyscraper. This orientation shot (or possibly disorientation shot at the entire thing is upside down) is used to effectively isolate this one building from the others. Starting from far away and eventually moving in from the roof, the long shot sets this one key office building apart from the rest. Essentially, the viewer knows that something is going to happen here, although exactly what is not yet known.

Following basic shot progression, the director then employs heavy use of eye-level medium shots to discover the people inside the elevator and see how they interact with each other. The medium shot here is used to gather basic information. It is important to note that the shots are mostly eye level. This is a power-neutral shot that doesn’t give anyone in the elevator more obvious power than another. This is important in keeping the viewer in the dark about who will commit the atrocities that are about to begin happening.

Very quickly, the director switches to using close up shots as the elevator halts and begins to shutter. These shots, which provide important detail, are used to get intimate with the emotions of the characters. These shots effectively convey the fear that these occupants have in a trapped elevator high above the ground floor. The close-up shots provide the audience with the level of fear necessary for the film to work. Basically, they can make an audience in a huge theater feel emotionally connected and trapped in a small elevator.

Overall, Devil follows the basic shot progression in the beginning to slowly let the audience know more about the supernatural situation at hand. It works, but nothing can save this film from being, well, a little stupid. Really stupid.

Thursday, October 7, 2010

Lights, Camera, Vertical Integration!

From the 1920s through the 1940s, Hollywood as it is known today was quite different. The Classic Hollywood Era was a time of high profits, high attendance, and most importantly, the mostly gone studio system. With this system, classic Hollywood studios thrived with relatively little competition.

Perhaps the most important aspect of the studio system was that it operated under a policy of vertical integration. In other words, the Big Five Studios (MGM, Paramount, 20th Century Fox, Warner Brothers, and RKO) owned and controlled every aspect of their business from production all the way to distribution and exhibition. This ownership also included the actors and actresses themselves. This tight control allowed the studios to be much more efficient than today. Simply, vertical integration made classic Hollywood the powerhouse that it was.

Since part of vertical integration included the contract labor of the “stars,” studios’ films often reflected the actors and actresses that were in their respective stable. A good example of this is the Warner Brothers studio, which was famous for their crime films. Humphrey Bogart, an actor that Warner Brothers had on contract, became famous in crime films for his signature look of a trench coat and fedora. Since he had so much star power, Warner Brothers produced many crime films because the studio system and vertical integration essentially gave them control of Bogart (Casablanca 1942). If they could cast Bogart in a crime film, audiences would love it. They expected his casting from Warner Brothers.

A good example of how powerful vertical integration made the studio system was how films were distributed. MGM was linked with Loews Theaters in the same vertically integrated corporation. This meant that the studio that made the film also had direct access to a place to distribute them without having to worry about an outside theater. In addition, when MGM wanted to show films in a theater owned by another company, they would package up to 5 together, with only 1 being of quality, and the theater would have no choice but to accept all of them.


Overall, vertical integration allowed the classical Hollywood studio to put a lock on the market. They controlled everything from the start to the finish of a film. Essentially, he studio did everything, a concept that today would violate anti-trust laws left and right. From the 1920s to the 1940s, vertical integration made Hollywood the powerhouse that it was.